Sundqvist’s research (2009) in vocabulary learning demonstrated that there is a positive correlation between playing
digital games and L2 proficiency among learners aged 15-16. The researcher found out that gender also made
differences in which boys outperformed girls as well as the frequency of gaming and types of games played. The
findings suggested that playing digital games at an early age could be important for L2 acquisition without considering
which gender outperforms the other