GameMaker: Studio
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Setup GameMaker:Studio for Android
โดย Finch Eastwood
Before actually starting to work with GameMaker:Studio and Android, it is worth noting that Android devices vary immensely in capability. The GameMaker:Studio runner will only workwith Android 2.2 and above, which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. It is also recommended that your device have a dedicated GPU with Open GL version 1.1 or above. Devices without a GPU will still run your GameMaker:Studio projects, but expect them to have severe drop in performance.
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Setup GameMaker:Studio for Android
Before actually starting to work with GameMaker:Studio and Android, it is worth noting that Android devices vary immensely in capability. The GameMaker:Studio runner will only workwith Android 2.2 and above, which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. It is also recommended that your device have a dedicated GPU with Open GL version 1.1 or above. Devices without a GPU will still run your GameMaker:Studio projects, but expect them to have severe drop in performance.
1 Getting Started
1.1 Android SDK Setup
1.1.1 Install The Android SDK
1.1.2 Installing The ADT Bundle
1.2 GameMaker:Studio Basic Setup
2 Device Setup For Android
2.1 Enable USB Debugging
2.2 Connecting your device
3 Preparing GameMaker:Studio
4 Running A Game From GM:Studio On Your Android Device
4.1 Run On A Connected Device
4.2 Run On A WiFi Device
5 Troubleshooting
Getting Started
Setting up GameMaker:Studio so that it works easily with Android devices can be a tricky procedure. To that end we have outlined every step in this process so that it can be done as quickly and painlessly as possible.