With the introduction of new technologies putting modern society in an almost constant state of flux, familiarity with technology is no longer simply a luxury, but almost a necessity. To that end, we propose the development of an educational game to help instill vital engineering skills as well as practical and relevant computer security practices to users who might not necessarily have a technical background. This approach would take advantage of the relatively recent explosion in the popularity of video games and digital distribution platforms such as Steam to reach a wider potential audience base. In addition, we would assess the effectiveness of this approach utilizing the evaluation of training programs as proposed by Kirkpatrick.