Video games invoke different reactions in people. Some might think of them as nothing more than a means of entertainment, while others might consider them evil satanic tools.
Some academics, like James P. Gee and Mark P. Wolf, will say that video games are a new form of interactive media worthy of academic multidisciplinary study.
Whatever else they may be, it is an obvious fact that video games are an entertaining way to spend time amongst the young.
It is then no surprise that educators are striving to incorporate video games into their lessons both to catch and keep the attention of the students as well as to enhance course content.
Many business, medicine, and law schools are using video games like Kristen's Cookies, Dexter!, and Objection! Respectively as part of their curriculum, and even some schools incorporate commercial titles such as Brain Age DS and Trauma Center into their math and sciences courses.
Video games are becoming more widespread in their use, both as a pastime and as an educational resource. ESL teachers should also be able of taking advantage of this technology and use it to help students.