2. Theoretical background
2.1. Game-based learning
Computer games meet the actual needs and interests of children, and are becoming the most popular computer
activity and provide a new mode of interaction. Some of the advantages of games are that they are attractive, novel,
provide a better atmosphere and help keep the learner focused on the task (Heinich, Molenda, Russell, & Smaldino,
2002), therefore suggesting games as valuable educational tools. Kids like all humans love to learn when it is not
forced upon them. Modern computer and video games provide learning opportunities every second or fraction
thereof (Prensky, 2003). Gee (2003) argues that “the real importance of good computer and video games is that they
allow people to recreate themselves in new worlds and achieve recreation and deep learning at the same time”.
Some educators consider game-based learning to be a powerful instructional approach (Von Wangenheim & Shull,
2009). The educational game makes the learner become the center of learning, which allows the learning process to
be easier, more interesting and more effective.