7.8.1 Acceptance of Blended Reality character
Based on experimental results, our findings show that children aged three and a half to seven have accepted the idea of a blended reality character. To assess the character’s continuity from
physical space to digital space we asked children to identify the total number of Alphabot characters. Children who believed in the character’s persistence across the blended reality play context were assigned a value of one, whereas those who identified the incorrect number of characters were assigned a zero value. Positive affirmation of the blended reality character’s continuity across multiple forms of media (screen and robotic), also indicates belief in its world as the two are inextricably tied together.