A solution based on remote rendering performed by a high processing cloud server with enough network bandwidth resources can keep the target performance while achieve interoperability widen the audience.
The server would manage all the 3D Media involved in order to render the 2D result according to the user actions.
Last but not least, standard mechanisms to adapt the video stream to the network capacity can solve bandwidth problems.
However, this solution delegates the final performance to interaction latency.
Different approaches driven by the described solution, face digital home device’s applications to overcome the current limitations in terms of 3D processing and rendering.