Creating your third game: Pixel Shooter
Before we move on to creating a more efficient and complex game framework in Chapter 2, why
don’t we try to create another type game based on Balloon Saw. We won’t discuss this one in
quite the same detail as Balloon Saw; instead, we’ll highlight the major differences and let you
explore the rest. This game changes up the Balloon Saw code just enough to create something
very different, but it’s based on the same ideas. Because of that, it is a perfect illustration of
second game theory and the iterative process of making games.