Minions War is very simple to play, but hard to master. Minions are basically autonomous, but fallow orders.
They can receive Team Orders :
Walk forward : This order makes Minions move forward, regardless of what is happening around.
Attack : This order forces Minions to spread and attack whatever target that reaches attacking range.
Withdrawal : This order call all Minions to regroup at the back and protect theirselves, allowing better heal or protection skills.