On the storytelling layer, players face various simulated scenarios and crises relating to key contemporary issues that unified Europe faces(such as the humanitarian crisis in Darfur or the integration of Turkey into the EU). The players must react to all these events and, in co-operation with fellow players, seek appropriate solutions. During the course of the game, the students typically witness the short and/or long-term effects of their decisions. The storytelling layer has been detailed in
The economic layer is a part of the MovG, i e. it is completely simulated on computers. The diplomatic layer is a part of the SRPG and plays out in the classroom, but voting takes place solely in MOVG, which computes the results. The scenarios of the storytelling layer are generated by the MovG, but discussions take place as a part of the SRPG. Here, we see interconnections between the two gaming components, an issue that will be elaborated later in greater detail
3.3 The game's interface.
The MovG part of Europe 2045 is played via the Internet The interface is programmed in Flash or in plain html in order to make the game suitable to the technology standards in Czech secondary schools(eg slower Internet connections) and make it ready to use without the need for self-installation. The interface is also