Changes in locations:
• Kuban: western part of map has been reworked. the general topography of the landscape has been smoothed, removed the hill in the northwest part of the map - replaced with a ravine, with ability to drive through it, added a stone shelter on hill overlooking the lake
• Mozdok: the terrain of western and central capture points used in Arcade mode, as well as the southern capture point, which is used in Realistic battles has been altered.
• Karelia: mountain near the northern airfield has been modified, fork in the road from the eastern area of spawn, and a convenient pathway to the central elevation from the north-western spawn point has been added.
• Eastern Europe: many areas in the city have been redesigned, many unique areas and squares were added, improved performance on the map, many visual bugs have been fixed.
• White Rock Fortress: North riverside height was increased, added bridge over the river, improved defence on spawn points with landscape, removed rocks from places where they were only an annoyance and would block the pathways.
Ground vehicle missions:
• Removed probability of spawning inside rocks or houses.
• Possibility to select spawn points on the minimap has been added for missions where you are able to select them.
• Poland, Mozdok, Carpathians maps - changes made to size and position of capture points to improve general balance on these maps.
Air vehicle missions
• Possibility of firing has been disabled in missions for aerobatic team training.
Sounds:
• New sounds for MG 15 machine gun have been added
• New sounds for MG-FF cannon have been added
• Weapon fire sound position will change with head turn in cockpit if the weapon is installed ahead of the pilot
• Engine sounds for tanks which are other than the player tank are now replaced with diesel engines sounds.
• New sounds for tracks and suspension of heavy tanks (“squeak” noise has been reduced)
• Wind sound improved for aircraft with open cockpit
• Some sound events have been optimized.