Using a motion path made it easier to steer the car, but for the final seconds of the animation I wanted to use Maya Dynamics to make the car fall off the table where it stops precariously on the edge. This forced me to open a new identical project where I could unlink the motion path to allow the physics to work on the car, because in Autodesk Maya motion paths do not react to physics and neither motion paths nor rigid bodies can be key-framed. The final seconds of the animation that require the car to tilt and fall of a table, were created in a separate document, but rendered as a continuation of the rest of the animation, so as to be easily put together with the rest. I ended up discarding these final seconds as Maya showed me one thing but rendered another, and I did not have time to figure out the reason for this. This resulted in the animation ending with a shot where it appears the car is not being supported by the table, when in fact it is barely being supported.
Using a motion path made it easier to steer the car, but for the final seconds of the animation I wanted to use Maya Dynamics to make the car fall off the table where it stops precariously on the edge. This forced me to open a new identical project where I could unlink the motion path to allow the physics to work on the car, because in Autodesk Maya motion paths do not react to physics and neither motion paths nor rigid bodies can be key-framed. The final seconds of the animation that require the car to tilt and fall of a table, were created in a separate document, but rendered as a continuation of the rest of the animation, so as to be easily put together with the rest. I ended up discarding these final seconds as Maya showed me one thing but rendered another, and I did not have time to figure out the reason for this. This resulted in the animation ending with a shot where it appears the car is not being supported by the table, when in fact it is barely being supported.
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