Although our games were short activities and were applied to create a relaxed, pleasant learning atmosphere in the classrooms, we wanted games to be more than just fun. Games should also promote learning and teach students vocabulary as well. Therefore, it was important to know if our students made any progress in learning vocabulary through games. However, the action research was conducted in a limited time of two weeks, and it was hard to assess what our students had achieved because vocabulary learning is a cumulative process lesson, warm-up activity, for checking what students remember about the previous lesson or how many words of the topic they have. For example, a CLT teacher at HUFS, conducted the game "Simon Says" to examine students' vocabulary of parts of body. In the same way, we chose the game "Hangman" with the topic of jobs to check students' memory of the vocabulary introduced in previous lessons. Our students got eleven correct answers out of twelve job cards which were passed out.