Monster loot rule (the first column is the rule number, the second case is the third column is the name of loot item number in the fourth column is the probability of falling items, 5, 6, 7 also correspond to the name of loot, items No, the probability items, and so on) MonsterList.bin monster list --58, 59, 60 three rules as items falling item number can be viewed as a first ItemList.bin-- item number, item name for the second example . -------------------- Combination of these three items will be able to modify the monster out rate and the swap rate the probability! ! !