I don’t think there are things that you can only do with an adventure game, but I do think there are things that haven’t been done well yet. It’s not easy to create a story that has characters with depth and personality, and often that’s the last thing to get tacked onto a game. People are usually more interested in the game mechanic and in the quality of graphics and animation, than the story. So story was often and probably still is, kind of tacked on at the end. And that wasn’t the way we did our games at Sierra, which were much more about placing the lead character in situations and seeing how the player reacted to those things. And through that building up the characterisation. I think a telling point is that for years, the central character in all the source code we had was always named ‘ego’. And that was a glimpse into how we thought the games were perceived.