APPLYING HUMAN COMPUTER INTERACTION IN GAME
DESIGN
Computer games and video games are one of the most successful application domains in the
history on interactive system. This success has appeared despite the fact that games were considered
to be different from most of the accepted paradigms for designing usable interactive software.
What has made games different is they focus on system performance over consistency;
games have always ignored the windowing systems, the standard widget libraries, and the
toolkits that define the look and feel of conventional systems which leads to a very different design
environment. This environment does not place restrictions on how thing must look or how
interaction must be carried out with the user. Instead, it does strongly reward innovation and performance
– the driving forces in Game Design are user performance, satisfaction and novelty. As
a result, games have both become early adopters of new HCI technologies as well as innovators
in the area of HCI interaction design (Dyck, J. et al.).