Emotional Benefits of Gaming
Based on the uses and gratifications theory, one of the oldest and most well-validated theories in communications research (Ruggiero, 2000), among the top reasons individuals cite for using diverse forms of media are to manage their moods and to enhance their emotional states. Gaming may be among the most efficient and effective means by which children and youth generate positive feelings. Several studies have shown a causal relation between playing preferred video games and improved mood or increases in positive emotion (e.g., Russoniello, O’Brien, & Parks, 2009; Ryan, Rigby, & Przybylski, 2006). For example, studies suggest that playing puzzle video games—games with minimal interfaces, short-term commitments, and a high degree of accessibility (e.g., Angry Birds, Bejewled II)— can improve players’ moods, promote relaxation, and ward off anxiety (Russoniello et al., 2009).