We has developed an interactive system for generating caricatured
3D face with a single photo by combining the 2D caricature gener-
ation methods and 3D morphing methods. Recently there are many
studies in capturing the 3D geometry and especially capturing a
model of a human face is of special interest in several domains
such as for the movies and games. Lim has introduced a 3D Car-
icature generation system on the mobile devices [Lim et al. 2007],
but he has only generated the face geometry. Unlike these methods,
our system supports not only creating a 3D caricature face using
an exaggerated picture but also can automatically generate a facial
texture image for realistic facial rendering through a simple system.
We exaggerate the input face image based upon the facial features
and make the exaggerated 3D face model using geometrical morph-
ing. After we create a personalized 3D face mesh, a facial texture
is automatically extracted from an exaggerated photo by projecting
3D geometry on to a caricatured face for realistic face rendering.
The most important components of our system are to create an ex-
aggerated 3D model without any camera calibration and to gener-
ate a facial texture automatically. In this way, our system produces
real-time 3D caricature faces.