The pose-to-pose technique applies to keyframe computer animation with timing and pose control of extremes and inbetweens. The difficulty in controlling the inbetweens makes it incorrect to approach keyframe computer animation exactly as one would pose-to-pose hand drawn animation. In working with complex model, creating a complete pose at a time would make the inbetweens too unpredictable. The path of action will in general be incorrect and objects will intersect one another. The result is much time-consuming reworking of inbetweens.