Although interesting in their own right, these two classification
schemes do not address the role played by technologies,
particularly IT, in experience. With the omnipresence of technologies
in both the private and the public spheres, it is critical that we
turn our attention to the interaction between IT and experience.
The Internet offers many opportunities for leisure and experiential
activities. Online users regularly visit tourism, online gaming, and
sports websites as well as virtual environments (such as Second
Life). Therefore, the evaluation of user experience has become an
important field of research for the IS discipline.