Jack fires a force-field that can stop monsters dead in their tracks. When angled correctly, the field counters the momentum of a monster with a green beam, quickly depleting its capacity. When not actively stopping the monster, the beam is red and depletes very slowly. It can stop many monster abilities and traversals, and can shove the Kraken towards the ground if angled properly, or even slow a Kraken's divebomb. This allows ample time for your team to escape an Aftershock from above.
It can be considered the opposite of Griffin Hallsey's harpoon gun. Where the harpoon gun stops a monster from running away, the Repulsion Field stops a monster from running at the Hunters. It does not push the monster away from Jack, even if the monster is standing still, nor would the monster move faster if it moved the opposite direction of the beam.
1000 ammo
400 ammo required to fire
75 ammo consumed when used
90 degree arc angle
Reduces speed by 95%
1 second delay on recharge
10 second recharge
60 meter range
30 degree lock on angle
7% ammo per second used when not repulsing the monster
Goliath Charge - 40% ammo used, length reduced by 80%
Meteor Goliath Charge - 40% ammo used, length reduced by 85%
Wraith Abduct - 40% ammo used
Wraith Warp Blast - 40% ammo used
All other abilities/traversals - Unknown