Charles brings 8 years of experience running IllFonic to the table from business development to working closely with IllFonic’s Tech Director and Lead Producer to help maintain the vision of the creative and design leaders throughout development. Charles has led IllFonic in bringing Nexuiz to market with THQ for the Xbox 360 and PC platforms. In addition leading business development on various work for hire projects such as Armored Warfare, Star Citizen, Evolve, Sonic Boom,Crysis 3, AMD’s 2013 Ruby “Next-Gen” tech demo, and an unannounced project with Disney Imagineering.