The Infiltrators are Epsilon's agents of espionage and intelligence gathering, slipping through enemy ranks, 'borrowing' important technology, stealing money, or sabotaging facilities. Much like their Allied and Soviet cousins, the Infiltrator can disguise himself as an enemy soldier in order to sneak into guarded buildings. What sets an Infiltrator apart from the rest though, is their ability to covertly destroy bridges, allowing them to limit an enemy's movement on the battlefield.
When your Infiltrator enters..
Enemy Barracks: All your infantry will be trained as veteran.
Enemy Factory: All your War Factory units will be produced as veteran.
Enemy Radar: Battlefield will be reshrouded for the radar's owner.
Enemy Power Plant: Owner's power will be shut down for 1:30.
Enemy Refinery: You will steal $5000 from the refinery's owner.
Enemy Ecobooster: You will be able to see enemy's money count.
Enemy Laboratory: Additional technology will be unlocked.
Enemy Superweapon: Counter for the infiltrated superweapon will be reset