Motivated by the idea of divide-and-conquer, in this article, we
first present a multiple cognitive agent-based divide-and-conquer
management and control architecture. Furthermore, a Markovian
game-theoretic framework is proposed to model the state big
data-based decision-making problem. Then, we investigate various
state information dependent learning methodology, in particular,
we concentrate on construction of state space, state transition
probability, and distributed Q-learning technique.