The presentation introduced the participants to the fields of learning games and personalization. After that, a set of games
genres was described to the participants followed by a various examples of computer based games for learning from the
literature. Then, a description of Felder-Silverman learning style dimensions was presented and finally the purpose of the
experimentationwas explained to the participants. After the presentation, participants were requested to complete the Index
of Learning Style (ILS) questionnaire and the subjective questionnaire (described earlier in the Instruments section) using
pencil and paper. This concluded the survey.