The Tutorial Mode consists of six turns that introduce each area of the game interface one per turn:
Target Segment, Product, Price, Marketing Channels, Positioning and Advertising, and then Competitive
Analysis. It can be set by the instructor as part of the assignment creation process.
Turn One: MARKET SEGMENT
The game’s manager avatars first inform you that you are now responsible for marketing backpacks,
which are a new product line, for the company. Then you are shown the options for market
demographics to review them and select one. Once you have selected a demographic you may end the
turn.
Turn Two: PRODUCT
In this turn, you are shown how to create the appropriate backpack based on the desires of the selected
demographic. After reviewing the needs of your chosen target market, you will use the backpack
builder to create a pack that will be most appropriate for the chosen demographic while keeping in mind
the costs per unit each feature entails. If too few features are added to keep costs low, then it will have
less appeal to buyers, but too many expensive features will cause the per unit cost to be prohibitively
high. After creating the pack you can end turn. NOTE: If you wish, you can click on their chosen
demographic to check how well the pack design matches your needs, and alter the features or design
prior to ending turn.