In online games, the players might be
pursuing the satisfaction of achievement and
power on the surface; however, in real life, they are
not able to face these challenges, hence leading to
contradictions between their surface motivations
and source motivations. From the perspective of
psychodynamics,10 when addicts would not be
willing to cope with the source motivations in the
unconscious level, they would incessantly engage
in the heavy use of online games to reduce the neurotic
anxiety coming from the conflict between
their superego and ego.