Criticism from the field
Rosas et al (2003) address the concerns that are brought forth by parents and teachers when integrating video games into the classroom. They encountered worries about addictive behavior and social isolation. Their study, however, showed the risks to be unjustified, at least within the results of their study: “A drastic decrease of children's preferences for video games during recess was observed, compared to the class period. Second, teachers reported as one of the most unexpected results, its [positive] impact on peer cooperation and verbal interaction” (p.
90).