Attributes
Health: 260/60*
Stomach: 150
Sanity: 120
Damage: x2.1/x0.4*
*highest at night when full, lowest at day while starved.
Features
Green = Working feature
Yellow = Partially implemented/semi-working
Red = Not implemented
Power changes day/night & full/starved.
Character model changes depending on power (5 models)
Regenerate hp at night (when not starved).
Night vision.
Sanity loss while starved.
Cold resistant (insulation).
Affected by full moon.
Can only eat meat-type items. Partially meaty food such as meatballs have reduced effect.
Takes no damage eating monster meat, but still loses sanity
Unique speech text.
Unique craftables.