In [15], Huang et al. proposed to scan wrinkled 3D face models
to create blendshape models, and successfully reconstruct the
detailed wrinkles in the real-time facial animation. Bickel et al.
proposed to learn a mapping from the sparse measurement facial
skin strain to the wrinkle formulation to synthesize wrinkle
geometries [16]. The blendshape models and training examples
in these two methods are obtained through laser scanning and
structured light, respectively. In contrast, our work allows users to
create their own wrinkled blendshape models with a single RGBD
camera, which is low cost and easy to access.