The aim of this study was to explore addicts’
psychological texts among adolescents in Taiwan.
The psychological texts provided by the subjects
suggest that their major needs for playing online
games were for the four areas of “entertainment
and leisure,” “emotional coping,” “excitement and
challenge seeking,” and “escaping from reality.”
Similarly, the subjects’ texts also suggested that online
games either provide them with a compensatory
channel for unsatisfying needs or motivations in their real life, or for the same things they are
seeking in real life.