In terms of mathematical anxiety, there were no significant differences between the three groups. Moreover, from the pre-questionnaire and the post-questionnaire ratings, it was found that the mathematical anxiety ratings of both the DGBL group and the e-learning group decreased after the learning activity, while that of the traditional instruction group increased. This implies that computer and information technologies and gaming strategies have good potential for decreasing the mathematical anxiety of students. That is, it is worth developing and utilizing digital mathematics games in the future.