A champion is selected to start the game. Another player then challenges the champion to a duel. The leader could determine the sound or letter pattern to be used in the duel, or the challenger could get his choice. The challenger first says a word with the sound in it. Leader writes it under the challenger’s name or challenger could write it himself. The champion must defend by saying another word with that same sound. The same sound is used throughout the duel. Play continues back and forth until one of the duelists is unable to think of a new word (by a slow count to 5) or makes a mistake by saying a word that in fact does not contain the right sound. This, of course, is fatal and the other duelist wins. When the game is over, the leader reviews the sounds, the words written, and possibly some additional words that could have been used. A parent could play the game with a child by having the child win if he can reach a certain total of words in the duel.