Even with the PC’s strong appeal as a game device, PC entertainment software sales were expected to grow less rapidly than those of console video game software ( see Exhibit 8 ). The ratio of entertainment software units to hardware units was much lower for PCs than for video game consoles. The typical buyer of a video game console purchased two to three The ratio of entertainment software units to hardware units was much lower for PCs than for video game consoles. The typical buyer of a video game console purchased two to three software titles in the first year, one to two in the second year, and one or two per year thereafter.