There is also a set of studies that suggest catharsis or tension release from video game play (Brooks, 1983; Egli & Meyers, 1984; Graybill, Kirsch, & Esselman, 1985). For instance, aggressive ideation was lower for children who played an aggressive rather than a nonaggressive video game, suggesting a discharge of aggression in a socially acceptable way (Graybill et al., 1985). However, Graybill, Strawniak, Hunter, and O’Leary (1987) found no differences in the aggressive behavior of children who played a violent versus a nonviolent video game.