Planning
1. This research is aimed to investigate the online games towards the learning of English vocabulary and also the types of vocabulary used in the online games from the real setting through vocabulary tests, interview forms, and questionnaires.
2. The researchers ask students enrolling in foreign language program if they play online game. All selected participants spend time online games at least 3 days per week or 5 hours per day.
Action
1. The researchers study article and journal related to online games affect player’s vocabulary learning skills.
2. The researchers set the question and create materials base on the question used in the study (vocabulary tests, questionnaires and survey form.
3. The researchers survey the games mostly played by the users.
4. The 30 students are selected to join the study. They are all asked to do the vocabulary tests and answer the questionnaires.
Reflection
1. The researchers analyze the data from vocabulary tests, and questionnaires in order to answer the research questions.
2. The problems or weak points of practical processes are improved and developed.