MMOG players seem to develop inquisitory, exploratory, social, and collaborative
42 behaviours which are very rare in a traditional school environment The exploration and the identification of
44 the good practices, the behaviours, the attitudes and interactions conducing the learning in
45 MMOGs could inspire the design of educational activities, and introduce new models for
46 creativity and learning, appropriate for the current social, technological, and work
47 demands.
48 Following the recognition of the learning potential of MMOGs emphasis is given to the
51 importance of the establishment of relevant frameworks situating MMOGs within the
52 context of learning, and the empirical and generalizable study of the learning outcomes,
53 processes and practices involved