The current globalized era has witnessed its impacts on our ways of living. Prensky (2001) argues that it creates a huge gap between teachers and students because the former are uncomfortable to adapt their teaching styles to the latter’s diverted learning. He describes today’s students as digital natives while teachers as digital immigrants and for those who cannot cope with use of digital equipments or computer as digital immigrant accent (ibid: 1-4). With this obvious generation gap, Prensky (2001) also proposes a new way of teaching all contents through invented computer games online so that students who normally go there for search of information can be intrinsically motivated to learn. VanSlyke (2003) calls this idea edutainment