The movement of the emitter (vertex, face or object)).
The movement according to the gravity or air resistance.
Influence of the force fields such as wind, vortices or
guided through a curve.
Interaction with other objects such as collisions.
Slow motion physics "softbody" (only in systems of hair
particles)8.
Or even the manual processing.
The particles can be represented as:
Halos (for the preparation of flame, smoke, clouds)
Strands (used in the development of hair, skin, grass), the
full form of a string will be displayed as a string or
filaments, these filaments can be manipulated (comb, cut,
move, etc..) directly in Blender.