We conclude that, in general, most consumers have fears such as loneliness, poverty, injury and death. The spirituality discourse can transform fear into faith. In this way, faith is a belief in something that can assuage fear as well as arouse desires that Belk, Ger and Askegaard (2003) mention as a passion for achieving their life goals. Fear can also generate desire or individuals’ life projects. For example, some consumers are eager not to be viewed as unstylish among their peers. They may then buy fashionable clothing. On the other hand, faith is the consumers’ belief in brands or objects that can be employed to achieve their life goals or as identity projects, i.e., employing objects to construct their “self” (Belk, 1988) or collecting identity such as in the spirit of Liverpool FC fans (Pongsakornrungsilp and Schroeder 2009).