Another example: FIFA has long had a problem where you’re often ushered into scoring a particular type of goal, so at times you feel like you’re playing a game of football on rails. That’s where I stand for a header at the back post, this is where I go to lob a throughball to a striker, etc. This remains in FIFA 16, only it’s even less fun, as a more menacing goalkeeper AI stops more of these routines from ending up in the back of the net.
PES, meanwhile, has always been more open and chaotic, resulting in a greater variety of goals, whether through careful buildup or messy tap-ins. A goalkeeper AI change going in the other direction—they seem a little more lead-footed and a little more clumsy this year—only makes for weirder and even more random goals. Which sounds very unsporting, but this is a football game, and messy random shit ends up in a goal all the time.