By doing so, as claimed by students, they have started to express themselves (self-expresses). Also, they seem to deal with the problem of self-confidence as they had lack before (last years). As indicated by most of the students, they enjoy funny times during lessons since the visualized and students-centered activities are used in classroom and technological devices are integrated into the course implementation. The students are given opportunities to involve in practice activities by encouraging class participation. In the process of making instruction easier for students, and of making the topics concrete and relate with the real life, they generally play games in the classroom. They prepare play cards for their activities. Playing games enable the students to easily understand the subject studied and to grasp main points. In addition to playing activities, they have actively constructed their knowledge in writing, reading, applying and researching as well. The students believe that the topics covered in this year are easy to understand since they are related and similar to the topics in last year mathematics course. Some topics are enhanced and improved, but some topics were extracted from the curriculum. The topics are studied with the support of visualized materials and technological devices; especially OHP.