Step 1
To start, download the default-preset scene from the Luxology forums, or you can search the Luxology forums for: “PresetScene-Yazan.lxo” to get the latest version (there are also videos available that explain it’s usage). In the Shader Tree palette, locate the group 9ball and create a new group inside it by going to Add Layer > Group. Rename it “X-mas sugar ceramic”.
Add another group inside it and name it “painted ball”. Next add a Material to that group using Add Layer > Material [1] and Rename it “base”. With this material selected go to the Properties palette and edit it’s Material Ref sub tab. Set its Diffuse Amount to 80%, choose a green color and check Conserve Energy for real world light absorption.
Set the Specular Amount to 10%, Fresnel to 0% and adjust the Specular Color to light green to tint the highlights. Set the Reflection Amount to 0% and the Fresnel amount to 0%, this will give us a painted matte surface. Change the Bump Altitude to 500um and the Displacement Distance to small value of 2 mm.