This frustrating user experience can clearly be improved upon in many ways, and there are many ideas, initiatives, and techniques intended to help, such as usercentered design, 3D user interfaces, conversational interfaces, intelligent agents, virtual environments, and so on.
One point of view is that direct manipulation interfaces – such as the GUI/WIMP model, where users manipulate visual representations of objects and actions – and “information appliances,” devices built to do one particular task well, will alleviate many of the problems and limitations of current computer interfaces. Although this is very likely true – and such devices may well be commercial successes – it is not clear that this interface style will scale with the changing landscape of form factors and uses of computers in the future.
To complicate things, it is no longer obvious just what “the computer” is; the largely stand-alone desktop PC is no longer the singly dominant device. Rapid changes in form factor, connectivity, and mobility, as well as the continuing effects of Moore’s Law, are significantly altering the computing landscape. More and more, computers are embedded in objects and systems that people already know how to interact with (e.g., a telephone or a child’s toy) apart from their experience with stand-alone computers.
This frustrating user experience can clearly be improved upon in many ways, and there are many ideas, initiatives, and techniques intended to help, such as usercentered design, 3D user interfaces, conversational interfaces, intelligent agents, virtual environments, and so on. One point of view is that direct manipulation interfaces – such as the GUI/WIMP model, where users manipulate visual representations of objects and actions – and “information appliances,” devices built to do one particular task well, will alleviate many of the problems and limitations of current computer interfaces. Although this is very likely true – and such devices may well be commercial successes – it is not clear that this interface style will scale with the changing landscape of form factors and uses of computers in the future. To complicate things, it is no longer obvious just what “the computer” is; the largely stand-alone desktop PC is no longer the singly dominant device. Rapid changes in form factor, connectivity, and mobility, as well as the continuing effects of Moore’s Law, are significantly altering the computing landscape. More and more, computers are embedded in objects and systems that people already know how to interact with (e.g., a telephone or a child’s toy) apart from their experience with stand-alone computers.
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