1. Select the PlatformTarget in the Project view and turn on the Mesh Renderer.
2. Create an Empty GameObject.
3. Name it TheTrigger.
4. With TheTrigger still selected, choose Physics from the Components menu and add a Box
Collider.
5. Scale the collider by using the X, Y, and Z Size parameters in the Box Collider component
in the Inspector.
6. Position the collider so it is high enough off the ground to prevent the First Person
Controller from running into it and so it is stretched between the two platform targets as
shown in Figure 5-37.