CONCLUSION As an alternative to native games, we propose thin-client approach for remote gaming in mobile phones, TV-sticks and other set-top boxes. Instead of installing different games to the device, the user can immediately start streaming the games from a server. For game companies, this might attract more users to try different games and give some additional protection against software piracy. While our prototype based on the GamingAnywhere software still needs some work to be commercialized, we have already tried it with a few games and integrated a gamepad with the system successfully. As future work, we will focus on virtualizing the server side while trying to optimize the energy consumption as low as possible. As our key contribution, we observed that remote gaming using the GamingAnywhere software saves energy between 12 and 32 percent in the tested phone. The more significant savings can be achieved with multi-player games that keep the power hungry wireless network interface active, and with gamesrequiring3D-rendering.Asimilartrendcanbeobserved
with the TV stick used in the measurements, albeit the TV stick consumes between 6 and 23 percent more energy than the phone.
CONCLUSION As an alternative to native games, we propose thin-client approach for remote gaming in mobile phones, TV-sticks and other set-top boxes. Instead of installing different games to the device, the user can immediately start streaming the games from a server. For game companies, this might attract more users to try different games and give some additional protection against software piracy. While our prototype based on the GamingAnywhere software still needs some work to be commercialized, we have already tried it with a few games and integrated a gamepad with the system successfully. As future work, we will focus on virtualizing the server side while trying to optimize the energy consumption as low as possible. As our key contribution, we observed that remote gaming using the GamingAnywhere software saves energy between 12 and 32 percent in the tested phone. The more significant savings can be achieved with multi-player games that keep the power hungry wireless network interface active, and with gamesrequiring3D-rendering.Asimilartrendcanbeobservedwith the TV stick used in the measurements, albeit the TV stick consumes between 6 and 23 percent more energy than the phone.
การแปล กรุณารอสักครู่..
