The remainder of the paper details our proposal and our prototype
implementation; it is organized as follows. Section 2 discusses
related work and compares them with the solution presented
in this paper. Section 3 presents the proposed software
architecture based on LDI and discusses its implementation in
OpenCL. Section 4 presents some experiments that show the viability
real-time graphics composition under the proposed model.
Finally, Section 5 presents our conclusions and future work.