Avatars
Iconic or pictorial that players use to
represent themselves in online
environment
Graphical Virtual Realities (GVRs)
Web-based online environments in
which individuals represent themselves
with a visual icon and communicate
through textual exchanges in
Avatars provided a visual channel of
interaction that more closely
resembles a F-2-F exchanges
Must be synchronized with visual
emotional cues to effectively
communicate in GVRs