Deal Wind blunt-type damage
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Deal Wind edge-type damage
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Gain additional Wind damage for physical attack
Increase resistance against Wind damage
Bestow "Melee EVA UP"
Inflict "Ranged AIM DOWN"
Inflict "Sleep"
Inflict "Bind" (Immobilize)
Deal Earth pierce-type damage
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Deal Earth blunt-type damage
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Deal Earth blunt-type damage
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Deal Earth type damage
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Gain additional Earth damage for physical attack
Increase resistance against Earth damage
Bestow "Direct Attack DEF UP"
Inflict "Melee AIM DOWN"
Inflict "Slow"
Inflict "Petrify"
Deal Lightning pierce-type damage
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Deal Lightning pierce-type damage
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Deal Lightning blunt-type damage
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Gain additional Lightning damage for physical attack
Increase resistance against Lightning damage
Bestow "Melee AIM UP"
Inflict "Shackle"
Inflict "Paralysis"
Reset WT
Deal Water blunt-type damage
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Deal Water damage
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Gain additional Water damage for physical attack
Increase resistance against Water damage
Recover HP
Inflict "Ranged EVA DOWN"
Inflict "Poison"
Inflict "Short Move"
Deal Fire blunt-type damage
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Deal Fire damage
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Gain additional Fire damage for physical attack
Increase resistance against Fire damage
Bestow "Direct Attack UP"
Inflict "Direct Attack DEF DOWN"
Inflict "Direct Attack DOWN"
Inflict "Venom", reset TP
Deal Ice pierce-type damage
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Deal Ice damage
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Gain additional Ice damage for physical attack
Increase resistance against Ice damage
Bestow "Magic AIM UP"
Bestow "Ignore Rampart"
Inflict "Magic AIM DOWN"
Inflict "Heavy"
Deal Light pierce-type damage
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Deal Light damage
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Exorcise a fallen undead unit
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Gain additional Light damage for physical attack
Increase resistance against Light damage
Inflict "Silence"
Bestow "Quick"
Remove "Sleep" and "Charm"
Remove "Enthrall", "Lavish" and "Doubt"
Remove "Paralysis"
Remove "Silence"
Remove "Petrify"
Remove "Bind", "Shackle" and "Stop"
Remove "Poison"
Remove "Poison" and "Venom"
Remove "Short Move" and "Heavy"
Remove "Terror"
Remove all beneficial status effects
Remove all status ailments
Recover HP / Damage undead unit
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Revive fallen ally and recover 10% of HP and MP
Revive fallen ally and recover 50% of HP and MP
All Darkness attack spells are ineffective against undead, "Drain Heart" is an exception, though.
Deal Dark edge-type damage
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Deal Dark blunt-type damage
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Absorb target's HP. Effective against undead.
Absorb target's MP
Absorb target's TP
Gain additional Dark damage for physical attack
Increase resistance against Dark damage
Transfer own MP to target
Reduce WT to zero (Instant Active Turn)
Inflict "Slow"
Inflict "Petrify"
Inflict "Paralysis"
Inflict "Poison"
Inflict "Venom"
Inflict "Sleep"
Inflict "Charm"
Inflict "Heavy"
Inflict "Stop"
Inflict "Bind" (Immobilize)
Inflict "Shackle" (Disable Action)
Inflict "Terror"
Inflict "Short Move"