The question of whether computer games have begun to substitute other leisure time activities has already been raised (see above). The children's reports about situations where computer or video games were played did not back a substitution-hypothesis. But in that part of the questionnaire the focus was not clearly put on leisure situations or activities. In another part of the questionnaire, however, this was case. We could not raise detailed information about the children’s leisure activities and confined ourselves to two questions. On the one hand we offered a selection of activities and asked the children to tell us whether they performed each of them "often," "sometimes" or "never.